当wikiは著作権法第32条に基づき画像を引用しております。 著作権は権利者様側へ帰属しておりますので画像の転載・流用はご遠慮下さい。 また、権利者様側からの画像等の削除の依頼や警告は速やかに対. Anno 1800 の世界を自由に探索します。 ↑ 新世界 † 本作の最大とも言える要素。 開発が進むと船を探索に出せるようになり、新たなマップである新世界を発見することとなる.
.: June 23, 2009,Mode(s),Anno 1404, known as Dawn of Discovery in North America, is a and with elements, part of the. Released in 2009, it was developed by, produced by, and published.
Anno 1404 is the sequel to and is followed by the futuristic sequel. Though the game centers on a series of fictional events, the overall concept of the storyline is based upon real life aspects of and history such as the, advancements in, construction of, and trade involving the rise of merchants and early forms of.An expansion, titled Anno 1404: Venice, which adds multiplayer and other features, was released on February 26, 2010. This section does not any. Unsourced material may be challenged and.Find sources: – ( January 2019) As with other Anno games, the player, at the will of their unnamed country of origin creates and manages their aside players.
The player must colonize islands, plan settlements, set up factories and farms to meet their citizens' needs, enter diplomatic relationships with AI players, and engage in naval and ground combat with others.One of the main focuses of the game in the 'city building setting' sense centers on the construction of monuments, namely a Gothic cathedral and an Arabic mosque. The construction phases of these monuments are dependent on certain preconditions which have to be met in order to continue building. The player also needs to stockpile building material in order to commence such a project. The process of the construction of the cathedral resembles very closely the castle/palace (and Asian Dragon Temple) feature that was displayed in 1404 's predecessor,.Trade is an essential element of forward progress. Occidental populations can not grow past a certain level of success without Spice, and later Quartz, that can only be generated in Oriental lands. Although populations generate taxable income, it is difficult to generate enough gold to make meaningful capital investments without extensive trading. This is simplified by an automatic trading process that allows an island to make resources available to visiting merchant ships.As players progress through the game, they gain access to naval vessels and troops which allow them to invade and ultimately to defeat other players.
Anno 1404 features an updated interface, bigger islands and worlds to explore, a and other features new to the Anno series. New features Anno 1404 has several new features that distinguish it from its three predecessors:,. These features include:Occident and Orient As was the case in, the game world is divided into two culturally distinct zones. In Anno 1404, these zones are inspired by, though not intended to be historically accurate to, northwestern Renaissance Europe and the medieval Near East, referred to as the Occident and the Orient respectively. One of the major differences between previous entries in the series and Anno 1404 is that players are required to build both occidental and oriental settlements simultaneously in order for the inhabitants of their settlements and available buildings to advance.
Despite the addition of player-managed oriental settlements, the Occident remains the primary focus of the game. The Orient acts more of a trading partner in order for Occidental people to advance in class. In order for this to occur, Oriental goods such as, and must be produced and shipped from Oriental colonies.Housing levels There are a total of six levels of housing including both occidental and oriental settlements (one more than the levels included in ). The four occidental levels are,.
The two oriental levels are and envoys. In the Occident, the player starts by building peasant housing, and in the orient, the players start by building nomad housing, both of which advance when conditions are met. These conditions include the acquisition of goods as mentioned above, as well as the construction of specific buildings, such as a debtors' prison, bath house or a cathedral.Civilization class ratios In, every residential structure could be advanced to the uppermost class, so a city could be entirely made up of Aristocrats by the end of a game. In Anno 1404, a number of peasants are required to support a moderate amount of citizens who in turn support a number patricians and noblemen.
There are several other factors that can impact the ratio of lower class to upper class, however. For instance, the number of envoys settled in the player's oriental settlements will satisfy a sum of the peasants and citizens required to support patricians and noblemen in occidental settlements.New goods Since the game takes place in the year 1404, the range of goods available is significantly different from the goods available in the previous games, which took place later in history (although goods like and were retained from the previous installments). Some of the new goods include, leather jerkins, and robes for the Occident and, and for the Orient.Quests Although quests are not new to Anno 1404, both it and its expansion, 'Anno 1404: Venice,' feature far more quests than previous games in the series. Quests are given at different intervals to the player by neutral powers, mentors like Northburgh and Al Zahir, and from various people living in the player's settlements. Computer opponents, if they become allies through diplomacy, will also offer quests to the player. Quests offer rewards such as honour points, ships, gold, goods or upgrades for settlements or ships (such as items to boost goods production in a settlement or increase the firepower of a ship).
There are several quest types, including fetch quests, reverse fetch quests, sinking enemy ships, or finding specific individuals in a settlement (a mini game similar to ). Some of these quests can be quite complicated, with multiple smaller quests in the chain. The 'Anno 1404: Venice' expansion adds 300 new quests and two new types of quests: trading race and ship boarding.Achievements Anno 1404 and its add-on Venice add the possibility of rewarding achievements to the player.
Those achievements can be seen as 'milestones' and vary from quite easy to extremely hard, since a lot of them are 'hidden'. The achievements are divided in 5 categories: diplomacy, setup, economic, military and general.
Quite a few of the achievements are interlinked, being part of another 'bigger' achievement. In the base game there were 206 achievements to be had, the Venice expansion added another 110 of them, totalling 316.However, as of patch 2.1/1.3 not all achievements are reachable, as syntax errors in the games' xml files are still present. Trying to correct these game files will result in the achievement not being awarded as the game recognises this as modification. This has been addressed by an unofficial user-made patch, about which see below.Plot. Anno 1404 partly takes place in the.The campaign begins when the player is sent to administer a granted to him by the Emperor, in the. The Emperor is unwell and Lord Richard Northburgh, cousin and treasurer of the Emperor, is building a magnificent to pray for the Emperor's health. Meanwhile, Cardinal Lucius is making preparations for a against the of the, aided by Guy Forcas.In the first few chapters of the campaign, the player learns the basics of game-play and the economy by assisting Northburgh and Forcas with supply and construction tasks, as well as meeting some of the other main characters.As the ships leave the harbor, Northburgh begins to uncover clues to a mysterious plot.
He and the player travel to the and befriend the of the Sultan, Al Zahir, who helps the player to defeat a band of and break up a child trafficking scheme. The plot thickens as further clues reveal that a main character is implicated in a sinister conspiracy to overthrow the Emperor himself. Because he comes too close to the truth, Lord Northburgh is captured and the player is tasked with unraveling the mystery.Over the next several chapters, the player must win over new allies, convince the leaders of the Crusade that they are being manipulated under false pretenses, and survive dire circumstances in order to defeat the villains and restore the Emperor to his rightful place.The campaign is divided into eight chapters and each chapter can be played on 3 different difficulties: easy, medium, and hard. Apart from the story elements, the campaign serves as a tutorial to prepare the player for the more rigorous scenarios and continuous game modes.All of the main characters encountered in the campaign are also encountered in the scenarios mode and can be selected as computer opponents in continuous games, although the actions of the characters during the campaign are unrelated to their actions in these modes apart from having similar personalities. Lord Northburgh and Al Zahir act as mentors and trade partners in the other modes, much like they do in the campaign.Development Digital rights management The game has a rigorous (DRM) system based on. It forces users to activate their game online once by submitting an activation code after each installation on a different computer or a significant hardware change.
The activation can be performed on any PC with an Internet connection. It can only be activated three times by default and unlike many other DRM systems, it does not support revocation of already used licenses. Further licenses can be requested free of charge by contacting Ubisoft.The copy protection has been completely removed with patch v1.1 for the DVD version. Digital download versions retain the copy protection, with some exceptions such as the version sold. With the latter 'online' multiplayer still requires a Uplay account and key code; 'offline' multiplayer needs only a LAN connection.Patches Version 1.0 of the game was shipped with a number of bugs in it and although patch 1.1 addressed some of them (and removed the copy protection), a new patch was released with the release of the 'Venice' add-on (originally version 2.0), updating the base game to 1.2. On November 25, 2010, a third patch was released to address (among other things) a serious save game bug, patching the base game to version 1.3 and the 'Venice' expansion to version 2.1. The 'Gold' version of the game that includes both the original game and the 'Venice' expansion was also patched in November 2010 to version 3.1, which combines all the changes of the version 1.3 patch of the base game, and version 2.1 of 'Venice'.Ubisoft never released North American patches for the final version 1.3 patch for the base game and the version 2.1 patch for Dawn of Discovery: Venice.
However, the North American game can be manually patched to version 1.3 and version 2.1 by simply downloading the already unpacked European patch files.An (version 1.10 as of February 2013) was made available in September 2011. The patch addresses issues with broken quests, fixes spelling and grammar errors, adds proper English localizations, adds English translations for over 1,000 quests which only had description text in the German version, and fixes countless other issues. The patch is created in such a way that the game will not detect modding and therefore fully allow unlocking achievements. The patch can be installed and uninstalled at will since it does not affect saved games.Reception ReceptionAggregate scoreAggregatorScore82/100Review scoresPublicationScore8/108.5/10favorable8.2/10Anno 1404 received 'generally favorable reviews' according to the review aggregator.gave the game an 8.2, saying it was 'a worthy successor to the Anno franchise.' D Critic praised the game, saying that 'with up-to-date graphics, a great soundtrack, and great gameplay, there’s a lot to love about this game.' CVG gave the game a 6.1, saying 'The Anno series has been delivering solid if unspectacular city-building and strategy for a few years now. Imagine a straight-faced The Settlers and you're getting there.'
Empyrean 5e. The arcanaloth’s weapon attacks are magical.Spellcasting. The arcanaloth is a 16th-level spellcaster. The arcanaloth has advantage on saving throws against spells and other magical effects.Magic Weapons.
Expansion. This section does not any. Unsourced material may be challenged and.Find sources: – ( January 2019) Anno 1404: Venice was released on February 26, 2010. The expansion includes 15 new scenarios, an espionage system, volcanic islands and an added third non-player power known as the Venetian dignitary Giacomo Garibaldi. Garibaldi enables the player to sabotage other player's cities and/or buy them out. Originally, there were also three new computer players planned but these were scrapped for unknown reasons.
The Venice expansion also allows the player to play the original 6 scenarios of the base game but with all the added features and improvements of the Venice addon.Many new buildings were added:. A multi-part personal mansion. New ornamental buildings such as Saint Mark's pillarTwo new quest type were added: ship race and privateering.Furthermore, the player now has the option of requesting a quest in order to gain more honour points and/or gold coins/goods.References. Archived from on 2009-01-30. Retrieved 2009-08-11.
CS1 maint: archived copy as title. Archived from on 2011-04-14.
Retrieved 2011-04-21. Goldstein, Maarten (2008-08-20). From the original on 20 August 2008. Retrieved 2008-08-21. Retrieved 2011-04-21. Ubisoft.
Retrieved 2011-04-21. Ubi.com. GOG.com. Retrieved 2019-06-09. Brumbek (2011-10-13). Steam User Forums.
Retrieved 2011-10-21. Brumbek (2011-10-13).
Steam User Forums. Retrieved 2013-04-22. ^. Retrieved 2011-04-21. Pearson, Dan (2009-06-07). Retrieved 2018-12-10.
Retrieved 2011-04-21. ^ Josh Clark (2009-07-15). Retrieved 2011-04-21.External links.
Mid Game Town (No Emergency)This should be one of the most cost-effective designs to unlock. Housing design without a monument. It is nice and symmetrical and you can just build one City Centre to begin with. You need to add eight houses on the outskirts to get 1400 executives, as the basic version houses 1360.
I don't use emergency buildings, but it is very easy to add them around the edges. All of the Engineer Apartments have access to the Congress Centre, but not all of the houses do.
Education coverage is 100% though.As is, it has 160 houses;. 34 Executive Mansions.
42 Engineer Apartments. 52 Employee Houses. 32 Worker BarracksAnd 3,446 citizens;. 1,360 Executives. 1,050 Engineers.
780 Employees. 256 WorkersI haven't tried it with Tycoons, but it should work just as well. Compact City BlockThis layout is ideal when your working with limited space or small to medium islands. With 1 of these fully constructed you can get 'Eco Tested Numbers':.
1,056 Executives. 1,064 Engineers.
656 Employees. 168 Workers. 124 Residences. Over 7k Tax IncomeThe trade Depos on the corners allow Needs Buildings to be placed outside the City Center radius as well as some additional roads.This design allows you to reach Tech requirements and almost a Monument.
Building two of these will achieve that goal.This modular design also allows for the block to repeat vertically with slight shift of the police station to center between the stack. Just picture the bottom sets of information and police buildings becoming the top of the next Block.It is also possible to stack sideways with the Information building being the center of the two cities.Basically gets the job done and isn't a complicated headache!Eco Houses.
158 houses Thermal Power Plant CityTotal of 158 Houses32 Worker houses51 Employee houses75 Engineer housesWith micro-management, All 4 plants can run@90% (550 residents) with Engineers. You need to upgrade manually selected pink houses to Engineers.(Top-left Plant needs 17+ Engineers, Top-right 17+Bottom-left 16+, Bottom-right 19+.)When Exectives age arrived, k eep every plant have 7+ Exectives, so that All plants run @ 100% (650 residents).Without Micro-management (random upgrading), Each plants may run @80-90% in Engineer age, run @90-100% in Exective age. Optimal Layouts for Small Islands: 1408 Executives with one city centerThese layouts maximize space, population, and income with only one city center, one congress/financial center, one TV station, and two concert halls/casinos.
This allows you to reach 1408 Executives for either faction, enough to unlock everything.There is no crime, fire, or sickness coverage, though it is easy to add those around the edges as needed. Hospitals and fire stations cover even the innermost residences; police stations don't, so you'll have to destroy four houses from the outermost ring to place the station when needed. This is a very small price to pay.Warning: to build some of the outer roads you will need depots around the edges, which may be a problem on very small islands.
When you lay down your city center, be sure to leave 2-3 tiles in every direction on every side.Fully upgraded Eco or Tycoon town: 272 workers, 842 employees, 1344 engineers, 1408 executives (with Living Space +12% TV program).Layout from above. Total: 168 residences.Fully upgraded. 3866 total population, 8046 tax income.Also feel free to check out my Optimal Tech Layout for Small Islands on the page!Eco Houses.