Take Elizabeth to the Plaza of Zeal, and proceed to clear and secure it from the local constabulatory forces (including the gun turrets).When you have sufficiently explored the area, locate Chen. Shop unique Bioshock Infinite Posters on Redbubble. Hang your posters in dorms, bedrooms, offices, or anywhere blank walls aren't welcome.
While some of ‘s Infusions are a cinch to find, others are hidden within the game’s surprisingly big levels or behind elusive puzzles. That’s why we’re here to walk you through how to find every Infusion’s location in BioShock Infinite. All Infusion Locations in BioShock InfiniteThere are a total of 24 Infusions to track down in BioShock Infinite’s base game, along with five more that can be obtained through DLC or as a bonus in the BioShock: The Collection version of the game.The majority can be picked up along the way as you play through the main story, but some are found on the outskirts of certain levels or hidden behind the Cipher puzzles you’ll encounter from time to time.We’ve listed each one with some screenshots of where they’re located below, along with some instructions on how to reach them. This does not include the five bonus Infusions from the Collection version however, as they’re all given to the player at the start of the game.Also worth noting is that many of these Infusions become inaccessible if you proceed too far into the game, so it’s best to grab them as soon as you have the chance. Where to Find Infusion #1.
The first Infusion in BioShock Infinite is found at the Fraternal Order of the Ravens, on their main alter. Even better, it aligns with the main story, so it’s hard to miss.Continue along with the main story mission until you reach the Fraternal Order. Head inside, and after you defeat the Order members within, head toward their main altar on the lower level of the building.
The Infusion will be on the right side of the alter next to an open book, on top of a key that you’ll need to get the next Infusion. Where to Find Infusion #2 in BioShock Infinite. The next Infusion is in a chest hidden in the Landsdowe Residence.
This one’s easy to miss; the only way into the Landsdowe Residence is through a balcony accessed via repositioning yourself on a Sky Hook, and you won’t be able to obtain the Infusion without the key found under the first Infusion.Grab the key found under the first Infusion, and then backtrack out of the Fraternal Order of the Crows building. Head back toward the house you went through where the couple offered you a safe passage. Go back out to their balcony, and then look for the Freight Hook that allowed you to reach it during the main game.Jump back up onto the Freight Hook, and then look down. There should be another balcony you can jump down onto, hidden from view unless you’re heading backward. Grab the book, and then head out to Finkton Proper’s main area. Go to the Shantytown entrance, and then make your way up to the far right corner of the area. Here, you’ll find a small passageway leading to a hidden section of the area nestled between two buildings.Go into the section, and then have Elizabeth pick a lock that requires one lockpick (like with the last lock, there are lockpicks scattered around the area you can use if you’re all out).
Head through the opened door, and there will be a Cipher message on the wall next to some clocks. The next Infusion is hidden behind a trick door. To get it, head to the Salted Oyster, a bar in the Emporia area.
It can be found in the rear of one of the rooms where you have to fend off waves of Vox Populi and can use a tear to summon a gun turret.Head into the Oyster and make your way around to the back of the bar on your left. Look below one of the cash registers for a switch you can press, and then press it to open a door to your left. The Infusion will be on a counter next to a Return to Sender Vigor.
Next, head to the Financial District proper until you come to a bank with a massive vault. From the vault, head left and then down a hallway until you reach a room with a dead body sitting below the word Hoarder written on some shelves. A book on a desk behind the body will contain the Cipher message.Go to the desk behind the body, and once Elizabeth deciphers the code, interact with the typewriter to your right. Once you do, a trick bookcase will reveal a section of the room containing the Infusion. Where to Find Infusion #24 in BioShock Infinite.
BioShock Infinite’s final Infusion can be found in the Comstock House, after you rescue Elizabeth.Proceed with Elizabeth until you come to a gate she needs to unlock. From the gate, turn around and head down a hallway behind you.
The last Infusion will be on a desk at the end of the hall.Hopefully, this made collecting every Infusion in BioShock Infinite a little bit easier. For more on the BioShock series, check out the recent news that as well as of ways it could bring the series to new heights.
There is a scene halfway through BioShock Infinite in which protagonist Booker DeWitt and his companion Elizabeth are searching the poor underbelly of the floating city Columbia. The shantytown is battered and filthy, kids singing dressed in rags, adults feverishly searching for food. In a basement, a child quivers beneath the rickety wooden stairs.
Elizabeth spots a guitar propped up against a chair. She has been imprisoned and studied for her entire life, her experience of the world played out through books and phonogram recordings. “I wish I could play guitar,” she says softly. Without a word, you, as Booker, a man who has spent a great deal of his and Elizabeth’s time together killing to keep them safe, can walk over to the guitar, pick it up, and begin to play.
As Booker strums softly on the instrument, Elizabeth sings along and unearths an orange before handing it to the boy under the stairs. Tentative at first, he hungrily grabs the fruit and begins to eat. Elizabeth stops singing, Booker stops playing and the pair make their way upstairs to find a way out of Columbia. Brief, touching and saccharine, this moment of levity tells you a great deal about BioShock Infinite. The scene is optional.
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In fact, you may not venture into that basement at all. So it doesn’t matter. Which is to say, it matters very much. It’s an important beat in Booker and Elizabeth’s relationship, where they share a brief moment of respite in a violent, threatening city, Booker exchanging bullets for strings. One small, incidental yet essential brushstroke on a brilliant canvas of world-building and characterisation that is arguably peerless in this youthful industry.
To put it in practical terms, unless you are in the midst of battle, Columbia is a place where you walk, you don’t run. You are compelled to take it all in, to soak in the vistas of a city floating in the clouds, to inspect every nook. This is early 20th century Americana writ large, unbound from the rules of the union, defined by religion and enhanced by heady science-fiction. Buildings bob weightlessly on the horizon, the cobbled streets of the city’s affluent facade glisten under (in?) blue skies and sunshine, barbershop quartets skirt the streets on decadent floats, mechanical horses trot up and down the boardwalks. It’s no accident there’s an achievement called “Sightseer”, this is virtual tourism at its very finest. It’s 1912 and in order to erase an unknown debt, Booker has been ordered to recover Elizabeth from her prison in Columbia.
Why and for who, Booker either doesn’t know or doesn’t care, whooshing up to the city in the sky via a mysterious lighthouse off the coast of Maine. There’s menace in the clouds as he arrives, Columbia’s idealistic notions quickly crumbling to reveal its true nature. Founded by ultra-nationalists, Columbia’s fuelled by racism, divided by wealth and run by religious zealotry. The city’s overseer is Zachary Comstock, a self-styled ‘Prophet’ who aggrandises his own history and wreathes Columbia in propaganda to keep the proletariat in check.