The 12.8th game in the Touhou Project, which focuses on freezing bullets rather than dodging them. 妖精大戦争 ~ 東方三月精 ('Yousei Daisensou Touhou Sangetsusei') ('Great Fairy Wars Touhou Sangetsusei') is the eighteenth game of the Touhou series, thirteenth in the Windows generation, sixth spinoff overall, and third spinoff based on the mainstream danmaku format. Numbered 'Touhou 12.8' and released 14 August 2010 at Comiket 78.

Wars

My First Game Jam project and also the first game I ever made.

You play as Cirno who's out to get revenge on the faries who pulled a prank on her.. again. Sounds familiar to touhou fans? Oh, who am I kidding.
Based on the Spin-off game of the Touhou Project series:Great Fairy Wars ~ Touhou Sangetsusei


This game's title is a parody of the original game it is based on.

Lasers were supposed to be flying around at the end if it wasn't such a time consuming task to put them in.

Thank you for the feedback. Because of the comments, I've decided to update the game.
The changes in the latest update are as follows:
-You no longer start from the very beginning when you get a Game Over
-Getting the first key is now less frustrating, no more accidental falling (which I admit is very annoying when it happens)
-The Boss is now has slightly lesser health
Hopefully people can manage to spend their coins this time.

StatusIn development
PlatformsWindows
Rating
AuthorrevengeZN
GenrePlatformer
TagsPuzzle-Platformer, Touhou

Install instructions

Just extract and run the executable.

Download

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This is fun! I think the red gels are a bit on the hard side, but other than that it seems fair. Why do you have the MP mechanic though? It feels like you could just have a 2 block limit that would work, there were a few times where i just had to stand around for a bit to let my meter build. Phantasy star iv game genie codes.

Thank you, the feedback means a lot.

As for why the MP mechanic existed, it's mainly because copy-pasting the hp bar to save time was just way too tempting. My bad there.
About the areas where you are forced to wait, those parts were intentional because I wanted to make the player focus on something else while they were waiting, such as examining how the enemy they are seeing on the screen is behaving (This is evident when you see the first Red gel), or to plan their next step. Sometimes 'waiting' is the punishment for screwing up a jump.
In the end, I didn't do a good enough job to convey that, so the error is on my part as well.

wait, what the heck. How do i delete a published game. I thought it only saves as a draft

About This File

Release Information
Type: Bullet Hell Freezing
Developer: Team Shanghai Alice
Publisher: Team Shanghai Alice
Release: Comiket 78 on August 14, 2010
Language: English-Patched (ThCrap Self-Updating Standalone)
Silhouette On Cover: Cirno (Sole Playable Character)

Dream quest homes

Character Information
Playable Characters: 1 (Cirno)
Shot Types: 1
(With Level Up System)
Description
Cirno has challenged the three mischievous fairies to a fight! (Or did they challenge her? She can't remember.) The winner gets to declare themselves the strongest, and able to terrorize humans in the name of fairies everywhere, so off Cirno goes to freeze everything that gets in her way!
Unique Gameplay Mechanics
Freezing
* Hey, the enemies fire way too many bullets in this game, don't they? Yes. Yes they do. So not only can you fire back as usual, you can also freeze enemy bullets.
What You Can Freeze and How It Works
* You can freeze normal bullets (the vast majority of what you'll see). Charge your Ice Barrier by holding the [Z] (Freeze) button, then let go; you'll envelop the immediate vicinity in ice. Nearby bullets will freeze, which causes bullets close to them to also freeze; if you do this correctly, you can cause chain-freezing the entire way up the screen.
* Ice Barrier Potency: Your Ice Barrier's potency is the percentage displayed above Cirno's head. It charges slowly, similar to Aya's camera in the photography games. You can charge it faster by hitting enemies with rapid-fire shots and by performing successful freezes. The percentage determines how powerful the effect of your Ice Barrier will be if you use it right at that moment; using it at a full 100% can easily freeze the entire contents of the screen when done right, whereas using it at 30% (the lowest charge you can use it at) affords barely enough time to give you an extra moment to think.
* Perfect Freeze: Cirno's spell card freezes absolutely everything onscreen that can be frozen normally, and has the added effect of also freezing fireballs (see below). You charge Perfect Freeze energy the same way you charge Ice Barrier energy (hitting enemies with rapid-fire shots and performing successful freezes).
Hazards You Can't Freeze
* You can't freeze fireballs, at least not with your standard Ice Barrier; the only resource you have that can freeze Fireballs is Perfect Freeze. Fireballs will start appearing in stage 2, and you'll be reminded of their presence.
* You can't freeze lasers. In fact, lasers break ice, turning it into bullet shards that will hurt you! Lasers will start turning up in stage 3.
* You can't freeze beams, which are a hazard only present in the Extra Route. Ice will only act as a shield against them. Any time you spend in beams gradually drains Cirno's Motivation.
Motivation
* So by now you're wondering where your life count is. The answer is that Cirno can go on as long as she's sufficiently motivated; the Motivation count is Cirno's 'lives' counter, with 100% being one life.
* How do you keep her motivated? Why, success of course - hit enemies with her shots, and freeze bullets with her Ice Barrier!
* Max Motivation is 1,000%, or 10 lives.
Level Up System
* There aren't any Power items in this game, so instead, Cirno gains Experience by defeating or freezing enemies. When she gains enough, she levels up, and gains more firepower icepower, up to a maximum of Level 16. (Who knew Cirno could count past 9?)
* On Easy, you start at Level 3, but on any other difficulty, you start the game at Level 1.
Scorefile
* This scorefile was provided by Wolfdragon Rex.
* It unlocks the Extra stage.
* It has all routes cleared on Easy, and has three routes cleared on Normal (A1, B1, and C1); there are no clears on Hard or Lunatic.
-> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us!

Steam Release
If you would like to support ZUN, you may buy Great Fairy Wars on Steam here: https://store.steampowered.com/app/1100180/_/?snr=1_7_7

What's New in Version See changelog

Released