The 12.8th game in the Touhou Project, which focuses on freezing bullets rather than dodging them. 妖精大戦争 ~ 東方三月精 ('Yousei Daisensou Touhou Sangetsusei') ('Great Fairy Wars Touhou Sangetsusei') is the eighteenth game of the Touhou series, thirteenth in the Windows generation, sixth spinoff overall, and third spinoff based on the mainstream danmaku format. Numbered 'Touhou 12.8' and released 14 August 2010 at Comiket 78.
My First Game Jam project and also the first game I ever made.
You play as Cirno who's out to get revenge on the faries who pulled a prank on her.. again. Sounds familiar to touhou fans? Oh, who am I kidding.
Based on the Spin-off game of the Touhou Project series:Great Fairy Wars ~ Touhou Sangetsusei
This game's title is a parody of the original game it is based on.
Lasers were supposed to be flying around at the end if it wasn't such a time consuming task to put them in.
Thank you for the feedback. Because of the comments, I've decided to update the game.
The changes in the latest update are as follows:
-You no longer start from the very beginning when you get a Game Over
-Getting the first key is now less frustrating, no more accidental falling (which I admit is very annoying when it happens)
-The Boss is now has slightly lesser health
Hopefully people can manage to spend their coins this time.
Status | In development |
Platforms | Windows |
Rating | |
Author | revengeZN |
Genre | Platformer |
Tags | Puzzle-Platformer, Touhou |
Just extract and run the executable.
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This is fun! I think the red gels are a bit on the hard side, but other than that it seems fair. Why do you have the MP mechanic though? It feels like you could just have a 2 block limit that would work, there were a few times where i just had to stand around for a bit to let my meter build. Phantasy star iv game genie codes.
Thank you, the feedback means a lot.
As for why the MP mechanic existed, it's mainly because copy-pasting the hp bar to save time was just way too tempting. My bad there.
About the areas where you are forced to wait, those parts were intentional because I wanted to make the player focus on something else while they were waiting, such as examining how the enemy they are seeing on the screen is behaving (This is evident when you see the first Red gel), or to plan their next step. Sometimes 'waiting' is the punishment for screwing up a jump.
In the end, I didn't do a good enough job to convey that, so the error is on my part as well.
wait, what the heck. How do i delete a published game. I thought it only saves as a draft
Release Information
Type: Bullet Hell Freezing
Developer: Team Shanghai Alice
Publisher: Team Shanghai Alice
Release: Comiket 78 on August 14, 2010
Language: English-Patched (ThCrap Self-Updating Standalone)
Silhouette On Cover: Cirno (Sole Playable Character)
Steam Release
If you would like to support ZUN, you may buy Great Fairy Wars on Steam here: https://store.steampowered.com/app/1100180/_/?snr=1_7_7
Released