FAST Racing League is a futuristic racing game for similar in style to the F-Zero series and made by developer Shin'en, creators of Jett Rocket, for WiiWare. FAST – Racing League. System: Wii Release date:!Information. This content is not available to.

What can be said about Shin’en Multimedia that has not already been said a million times before? The development outfit from Germany may only be small, but the output over the years has been exemplary, be they original creations or licensed work. The Cubed3-Shin’en love affair has been in full swing for a long time now, and recently the latest WiiWare title, FAST Racing League has been the centre of attention, with an with the futuristic racing game, as well as an.

Now it is time to deliver the final verdict, to see whether those clamouring for an F-Zero or WipEout will be satisfied. Many may have given up on WiiWare, with big-name releases such as Swords & Soldiers being moved across to smartphones and Puzzle Agent from Telltale Games simply announced and, after a year of silence despite a sequel on PC being lined up, eventually confirmed as cancelled upon Cubed3’s questioning. However, this has left the market open for developers that know how to properly reach out to their target demographic in order to achieve strong sales, such as German outfit Shin’en Multimedia.

First of all it brought a family-favourite to the fold with Fun! Minigolf, then followed it up with a brilliantly addictive block-based puzzler, and finally hit home last year with, which tapped into the fan-base that had been enjoying Super Mario Galaxy 2 so much and wanted a little extra for dessert.Even taking an early glance at FAST Racing League when someone else is playing, or just watching a movie clip of it in action, goes to show that Shin’en has technically out-done itself once more in every possible way. Wii owners have been thirsty for something similar to WipEout and F-Zero, yet have had neither, nor even a return for the Extreme-G series. Therefore, up steps Shin’en again to fill the void with what gamers want; a high octane thrill ride full of gorgeous visuals, hypnotic techno beats and cheek-flapping speed.Each stage starts with a sweeping overview of the level, showing off FAST’s extremely strong graphics engine, with beautifully detailed landscapes that very soon become a complete blur as your racing craft zips around each lap at break-neck speed.

Dotted around the race track are lots of shiny globes with a green hue; these are energy items and up to ten can be held at any one time, with the running total show by a glistening metallic bar broken into ten segments in the bottom-left of the screen, underneath the speed indicator. Energy items are of paramount importance throughout each and every race as they are the life-blood of a vehicle’s boosting capabilities and their phase-switching functionality.Phase changing is the heart and soul of FAST: Racing League, with Shin’en working through various ideas that could be implemented before finally settling on this particular one during development. The idea is simple; just tap the appropriate button when using any of the three control settings (Classic Controller, Wii Remote held on its side for motion movements, or Wii Remote and Nunchuk combined) and the vehicle will alter its appearance for the cost of one energy chunk. The reason behind this is, first of all, to be able to gain a massive boost when hovering over an on-track strip of the same shade (and, conversely, slowing movement down considerably on an opposite colour), but, more importantly, also lets players use black or white coloured pads to launch the craft up and over gaps that would otherwise be driven into, resulting in oblivion’s figurative mouth hungrily opening wide, ready to devour the vehicle. There are sections where driving along the ceiling of a tunnel is imperative, for the same crash aversion explanation, and these also come in polar-opposite colour forms.A lot of tactics come into play during FAST Racing League’s main modes, between the one-chunk-per-phase-switch aspect and how the general boost mechanic installed on the vehicles takes up five pieces of the energy bar. Kafei2006 said: I just got to the third level in the challenges, and beat the neutron league, coming in first on almost every race.

Fast Racing League WiiwareRacing

The next difficulty level, however, is almost too challenging for me.You're a better man than I! This game is rock solid and definitely keeps on proving to be fantastic value for money.Stulaw said: I think I'll actually download this tomorrow, I thought it was going to be good, and now I know. Great review Adam.Thanks a lot, Stu! Please let us know what you think - especially the two-four player splitscreen mode, since I didn't get chance to play that very muchmeeto0 said: The wii in my opinion wasnt the place for racing games. High fidelity and HD resolution is important for racing games.Surely you can't say this doesn't look amazing, though. I'd have been disappointed if FAST hadn't been released. It was delayed a lot, so I was worried it may be cancelled.I really hope for f zero on wii U.

It should be awesome. If mario kart come to wii U hopefully they can make the offline more competitive without cheap tricks like the blue shell. Better level design would be welcomedFirebrand Games has expressed interest in doing F-Zero, but I also think Shin'en would do an even better job than SEGA did for F-Zero GX!EdEN said: Game looks great and we couldn't expect less from them after the graphical wonder that was Jett Rocket (and a fun game as well!).I enjoyed Jett Rocket, but found that the whole thing ended a bit quicker than expected. I'm definitely keeping my fingers crossed that the rumours of a 3DS/eShop sequel are true. Edit this post: quotebKafei2006 said:/bI just got to the third level in the challenges, and beat the neutron league, coming in first on almost every race. The next difficulty level, however, is almost too challenging for me:P./quoteYou're a better man than I! This game is rock solid and definitely keeps on proving to be fantastic value for money.quotebStulaw said:/bI think I'll actually download this tomorrow, I thought it was going to be good, and now I know.

Great review Adam./quoteThanks a lot, Stu! Please let us know what you think - especially the two-four player splitscreen mode, since I didn't get chance to play that very much:)quotebmeeto0 said:/bThe wii in my opinion wasnt the place for racing games. High fidelity and HD resolution is important for racing games./quoteSurely you can't say this doesn't look amazing, though. I'd have been disappointed if FAST hadn't been released.

It was delayed a lot, so I was worried it may be cancelled.quoteI really hope for f zero on wii U. It should be awesome.

Coded with our absorption, the multi-instance manager makes playing 2 or more accounts on the same device possible. Trench assault. Prepared with our expertise, the exquisite preset keymapping system makes Trench Assault a real PC game. And the most important, our exclusive emulation engine can release full potential of your PC, make everything smooth. The brand new MEmu 7 is the best choice of playing Trench Assault on PC.

If mario kart come to wii U hopefully they can make the offline more competitive without cheap tricks like the blue shell. Better level design would be welcomed/quoteFirebrand Games has expressed interest in doing F-Zero, but I also think Shin'en would do an even better job than SEGA did for F-Zero GX!quotebEdEN said:/bGame looks great and we couldn't expect less from them after the graphical wonder that was Jett Rocket (and a fun game as well!)./quoteI enjoyed Jett Rocket, but found that the whole thing ended a bit quicker than expected. I'm definitely keeping my fingers crossed that the rumours of a 3DS/eShop sequel are true.