Miscreated is a multiplayer online hardcore survival game set in a post-apocalyptic. Added Weapons Ranged 1, 2, and 3 crafting guides. R/Miscreated: Miscreated is a multiplayer online hardcore survival game set in a post-apocalyptic future. You will need to survive against mutants.

Self Hosted ServersDuring the entire beta phase of Miscreated self hosted servers are NOT officially supported and will mostly likely be changed during each update.Due to the fact that self hosted server admins can adjust item spawns the Items tab on Amalgamated kiosks is disabled on self hosted servers - the Skins tab remains fully functional.It's recommended server admins join our community Discord server for help: - Help requests go in the #server-admin-help channel. START INSTALL INSTRUCTIONS - CUSTOMIZE TO YOUR NEEDSNOTE: This document describes the manual steps needed for setting up a Miscreated server. Making your server available to othersAs previously stated, by default the Miscreated server will use ports 4. If you wish for your server to be reachable by others, as well as usable with the RCON functions on, you will need to forward those ports (for both TCP and UDP) on your firewall/router to the internal IP address of the system on which your Miscreated server is running.If you specified a value other than 64090 for the -svport setting, then you will need to adjust the values to port + 4. For example, if you specify -svport 32000, then you will need to open ports 4. Not able to join my own dedicated serverHi. I've installed dedicated server in my local network.

It runs, name is visible in Server browser but I can't join it. Game crashes or returns to Server browser after 'synchronizing world state.' Ports are forwarded on router (default 4 both TCP and UDP), server IP is even set to be DMZ. I don't think it's antivirus or firewall of server, because. I CAN join it forcing steam to connect to local IP!!It's obviously something about router - but I'm not sure what else should I configure. Minecraft server is running on the same machine with no problems.

RCON commands and server configuration help

Available Commands:

  • sv_servername 'Name of server in quotes'
  • wm_timeScale 3 How Fast time moves
  • wm_forceTime -1 Force a current time
  • g_pinglimit 0 Ping required to join
  • g_pingLimitTimer 15 How long ping bad before kick
  • g_idleKickTime 300 How long idle before kick - Does not Work! Waiting on bug-fix
  • g_gameRules_Camera 0 Server enforced camera rules,0=both, 1=fp only, 2=tp only in vehicle
  • mis_ban_steamid 64BITSTEAMID Ban Player
  • mis_ban_status Get Ban List
  • mis_ban_remove 64BITSTEAMID Remove from ban list
  • mis_kick 64BITSTEAMID Kick from server
  • mis_whitelist_add 64BITSTEAMID Add to whitelist
  • mis_whitelist_remove 64BITSTEAMID remove from whitelist
  • mis_whitelist_status Get Whitelist
  • status Get server status
  • sv_say Send a message
  • sv_motd Set the message of the day for the server
  • sv_url Set the URL for the servers website
  • sv_chat Send a message via the chat window
  • do_shutdown SECONDS Do a restart with announcements in x seconds (default: 60 seconds, min: 45 seconds, max: 600 seconds)
  • log_Verbosity
  • log_WriteToFile
  • log_WriteToFileVerbosity
  • log_IncludeTime
  • log_chatlog
  • log_damagelog

Gameplay Options

  • g_respawnAtBaseTime Adjusts the Respawn At Base duration
  • g_playerHealthRegen Health regeneration speed - default 0.111 (about 10 minutes)
  • g_playerFoodDecay Food decay speed - default .2777 (about 1.5 hours)
  • g_playerFoodDecaySprinting Food decay speed when sprinting - default 0.34722 (25% more than non-sprinting)
  • g_playerWaterDecay Water decay speed - default 0.4861 (about 1 hour)
  • g_playerWaterDecaySprinting Water decay speed when sprinting - default 0.607638 (25% more than non-sprinting)
  • g_playerTemperatureSpeed Simple overall temperature regulation speed (effects body+env equally) - default 1.0
  • g_playerTemperatureEnvRate Temperature environment rate per sec - default 0.0005
  • g_playerInfiniteStamina Infinite Stamina - default 0, 1 means infinite
  • g_craftingSpeedMultiplier Scalar for the crafting times - default 1.0
  • asm_percent Set the AI spawner location percentage, default: 33 (max is 90) - this helps control the AI spawn density
  • asm_disable Disable the AI spawner manager system - default 0
  • asm_maxMultiplier Set the multiplier for the AI spawner max amount - default 1.0
  • asm_hordeCooldown Set the cooldown on spawning hordes - default 900 (in seconds)
  • pcs_maxCorpses Maximum number of player corpses - default 20
  • pcs_maxCorpseTime Maximum time before a player corpse will despawn - default 1200 (in seconds)

Self Hosted/i3D Whitelisted Options

These commands are available on any self hosted server or any i3D hosted server with whitelisting enabled. Double dragon advance gba.

As our community and site continue to grow, we are looking for suitable additions to our team to work with us in our offices in Exeter, UK. While we have in the past used the site news to let our community know about new job openings, we now have a dedicated careers page that will constantly be updated with all currently available positions. Updated pack. Contains 2 different base cores (large and small), a helipad, a helipad with a vehicle garage, 2 wall sections, a pier, 2 small houses and 1 large with basement, turret pedistal/base, 2 monorail towers. Mods - Planet Explorers. It is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats. Planet explorers cheats.

  • sv_msg_conn Display a message upon the player connecting
  • sv_msg_death Display a message upon a players death
  • g_gameRules_bases Disable base building
  • steam_inventory_enable Disable or enable Steam Inventory Service on Whitelisted servers

Available weather patterns:

  • 01 - ClearSky
  • 02 - LightRain
  • 03 - HeavyRainThunder
  • 04 - HeavyStorm
  • 05 - TornadoStorm
  • 06 - TornadoStorm_Tornado
  • 07 - TornadoRainThunder
  • 08 - TornadoRainThunder_Tornado
  • 09 - LightFog
  • 10 - MediumFog
  • 11 - HeavyFog
  • 12 - TheMist
  • 13 - Rainbow
  • 14 - RainbowHalf
  • 15 - RadStorm
  • 16 - RadStorm_Peak
  • 17 - RadStorm_Outro
  • 18 - NuclearFlashFreeze
  • 19 - NuclearFlashFreeze_Peak
  • 20 - NuclearFlashFreeze_Outro
  • 21 - Snow
wm_startPattern # or name
wm_pattern x
wm_forceTime hours
wm_timeOffset hours
wm_timeScale speedscale
wm_timeScaleNight speedscale
wm_timeScaleWeather speedscale

PVE/faction system:

We added a system that can support of multitude of scenarios like PVE, factions orrole play. Players, Mutants/Animals and Bases have each been assigned a built-in factionand the damage caused between those factions is controlled in detail by a damage multipliermatrix.

Players can additionally join factions defined by issuing a chat command '!factionname'.After a faction is joined it can't be left until a server restart. The current faction can be determined withthe chat command '!faction'.

Server administrators can fully customize the factions by turning them on/off, the damage,their names as well as access steamid restrictions.

Up to 4 factions can be defined. We predefined the factions lawmen, outlaw, militaryand corporate which can be redefined by the server administrators.

TricksMiscreated Guide

This system allows for example a PVE server of the following kind:

  • Players can't damage each other and bases
  • Players can join a outlaw or lawmen faction
  • Outlaw and lawmen can fight each other while the other players are unaffected
  • Lawmen can't damage each other
  • Players can damage outlaws but not lawmen
  • Outlaws could be allowed to damage bases while lawmen can't
  • Environment can damage anyone
  • Messages for deaths and join/disconnect

Basebuilding adjustment:

The server administrator can now fully disallow basebuilding or set it to allow building of bases even incities.

New GameRule CVars:

g_gameRules_bases
g_gameRules_faction3-6=1
g_gameRules_faction0-6_name='factionname'
g_gameRules_faction3-6_steamids='123456;1234567;..' (Default: empty, meaning everyone can join)
g_gameRules_faction0-6_dmg_f0-6=1.0 (Default: All 7x7 cvars are 1.0)

GameRule CVars (Whitelisted only):

g_gameRules_bases=2

Messaging CVars (Whitelisted only):

sv_msg_conn=1
sv_msg_death=1

Example .CFG (PVE with outlaw and lawmen) –

Event / Faction Equipment (Self Hosted Servers Only)

Semicolon separated class list of equipment to be added in that order (Be sure to use double quotes around list). Place these in your hosting.cfg

Determine the item names from the 'GameSDKScriptsEntitiesItemsXML'-Folder. First list all containers/clothes then the items to put in them. (Attention: Using unfinished/unreleased+test items may be removed at any point potentially destroying your local database.)

Event / Faction Spawn Positions (Self Hosted Servers Only):

Semicolon separated list of spawn positions (Be sure to use double quotes around list). Place these in your hosting.cfg

The factions player are spawned in a circle around the spawn position, one is selected for each player randomly. (spawn is relative to terrain height)

Format can either be 'X,Y,Z-Terrain-offset' based (determine using the maps grid) or a named spawn pos (Valid names are: rockyripple sultan cinepark woodhaven hayward clydehill capebay brightmoor pineparks pinecrest airfield)

When empty or 0 then normal spawns are selected.

Sample: g_gameRules_faction0_pos='500,500,0;sultan;cinepark' (spawn players at 500,500 in sultan and at cinepark)