Planet Explorers is an open world sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL calculated voxel system to allow players to change the terrain in any way, create new objects such as weapons, vehicles, objects, and do it anywhere.

Status: Experimental / early alpha.Forum Thread:Discord:Patreon: New worldsOver 500 new places to visit - planets, moons, stars, asteroids fields and more. Launch a navigation satellite to discover the next location.

Each location has its own resource bias and challenges. Tight integration with the Alien Biomes mod means planets each have a visual character. Navigation Satellite UplinkOnce you have launched a navigation satellite you can use the uplink at any time. This allows you to look around in bird’s-eye view. You can look at any planet you have discovered and scout the surface. You can even make data-changes while in this mode, changing combinator, requester, or inserter settings.

You can also use blueprint library blueprints, the deconstruction planner, copy and paste, etc. Press N to start/end an uplink. StarmapAccessed via the satellite uplink, it shows you where stars, asteroid fields, and spaceships are relative to each other. Cargo rocketsLaunch a huge cargo inventory from anywhere to anywhere.

Not only can you launch items but you can enter the rocket and ride along into orbit, or different planets and moons. SpacewalkingYou can float around in space with momentum. Your thruster suit will keep you safe and let you fly around in style. Space stationsBuild your own space stations using space platform.

You can build science space stations, asteroid mining space stations, or solar collection space stations near stars. Your thruster suit has magboots so you won’t fly way. Space sciencesSpace science is now used in space by the space science lab. You can also develop 4 new advanced space sciences in using specialised equipment: astronomical, biological, material, and energy. Be warned: These new sciences are data-driven and more difficult to set up. A basic initial setup is not going to be resource efficient, but you can develop the sciences further to unlock more resource efficient recipes. Which one will you invest in first?

SpaceshipsBuild your own spaceship block by block. The core component is the spaceship console.

Make sure it is on spaceship floor and surrounded by spaceship walls or doors. It needs containment from outside space so make sure there are no gaps. Attach a rocket engine, launch booster, some accumulators and lasers and you’re good to go.

Fly from anywhere to anywhere. Upgrades let you build bigger ships. One day you might have a factory ship with an internal rail systems. Nauvis is limitedThe planet you start on, Nauvis, is huge but ultimately limited. It also has limited surface resources (100% size and richness) so you may eventually have to look at mining other planets, moons, or asteroid fields.Map gen settings: It is advised to reduce the resource richness and size in map gen below 100% or you will still have more resources than you need. Reducing enemy evolution rates is also a good idea. Planet core miningExhausted all the other resources on a planet?

Or maybe you just have excess energy. Planet mining offers endless resources but at a high power cost.

Multiple core miners on the same planet have diminishing returns, so you get more resources but pay more energy per resource. Each planet or moon has its own core fragment type that yields different resources. Tesla gunIt shoots chain-lightning to hit up to 30 semi-random targets per shot and it’s rapid fire. Only damages enemies trees and rocks. This is the most fun weapon.

Plague rocketThis is extremely dangerous, save before you use it. One shot can wipe out all life from a planet and might strain your computer in the process. MeteorsThey fall from the sky and usually land somewhere remote adding extra resources. Sometimes they hit a structure which is unfortunate, but happens rarely.

Meteor rate is mod option. Respawn on deathIt’s not game over when you die, you can respawn on Nauvis, a random launchpad, or a random spaceship. Respawn buttonYou can use the space capsule to get out of most situations, but of you land on a tiny island on a planet, and you have no landfill you might be really stuck.

If you find yourself with no way out there is a respawn button. It’s the red one with a skull on it. You can find it in shortcut buttons list on the right of your toolbar. You can also use it by pressing the ‘Home’ button. Planet and space challenges:Some planets have high winds. Biters don't like these planet so they are safer to expand in, but the winds make it more dangerous for logistic bots. Larger planets also tend to have higher winds.Areas of space closer to a star have strong solar output you you get lots of solar power but the radiation that can also cause interference with bots.

Log

Deep space is much safer for bots but need to look for other power production options.If a bot crashes it drops the cargo harmlessly to the ground for deconstruction.The suitability of your home planet in regard to robot interference is configurable via the robot attrition mod setting.In the future planets will have more specialised challenges, such as special enemy forces (fire biters, hostile robots, more environmental challenges). Recommended mods:Strongly recommended:AAI Industry: Space exploration was designed with AAI Industry as mandatory. It is not required now but is strongly recommended. Better use of sand and glass, recipe changes that just make sense.AAI Signal Transmission: So you can send signals between planets / orbits.Other useful mods:Grappling Gun: To catch yourself if you fall off your space station.Walls Block Spitters: So your defences can be better protected if you abandon them for a while.Bullet Trails: So you can see where turrets are shooting. Video PlaylistsHaphollas: Has the intended Space Exploration experience and is the furthest along (at the time of posting).Xterminator: Has the intended Space Exploration experience and is making use of my meteor API to let viewers drop meteors on his head.Nilaus: Has Space Exploration plus AAI Vehicles, floor is lava, and some other differences.Future developmentsRoadmap:Follow the development on Discord:If you like what you see consider supporting me on Patreon.

CoolROM.com's game information and ROM (ISO) download page for Return to Zork (Japan) (Disc 1) (Sony Playstation). View this page in. English French German Indonesian Italian Japanese Korean Portuguese Russian Spanish Thai. Return to zork - soundtrack. CoolROM.com's game information and ROM (ISO) download page for Return to Zork (Japan) (Disc 2) (Sony Playstation). View this page in. English French German Indonesian Italian Japanese Korean Portuguese Russian Spanish Thai. Return to Zork is a 1993 graphic adventure game in the Zork series. It was developed by Activision and was the final Zork game to be published under the Infocom label.